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Text File  |  1995-06-03  |  1KB  |  33 lines

  1. Article: 6609 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:6609
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!gatech!purdue!yuma!holly.ACNS.ColoState.EDU!scratch
  4. From: scratch@holly.ACNS.ColoState.EDU (Adrian Corral)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Cloaking effect?
  7. Date: 27 May 1995 06:29:16 GMT
  8. Organization: Colorado State University, Fort Collins, CO  80523
  9. Lines: 18
  10. Message-ID: <3q6grs$2voe@yuma.ACNS.ColoState.EDU>
  11. NNTP-Posting-Host: holly.acns.colostate.edu
  12. X-Newsreader: TIN [version 1.2 PL2]
  13.  
  14.     
  15.     Hello all...  There have been so many people that have been more
  16.     than helpful in th epast with my silly questions.  Now, I find 
  17.     that I must ask another..
  18.  
  19.     I am currently working on a video game and will eventually be
  20.     working on small cut-scenes for said game.  What I want is this:
  21.     That nice cloaking/decloaking effect from B5 or the Star Trek
  22.     movies.  You know, the one with the rippling effect...  I know that
  23.     for the main object, you do a envelope for disolve.  what is the 
  24.     best way to get that rippling effect with a sphere?  What settings
  25.     to get the really distorted effect of cloaking/decloaking is needed
  26.     besides ripples on the sphere surrounding the ship (I think this is
  27.     the way to do it)?
  28.  
  29.     Thanks for any advice in advance!!!
  30.  
  31.     -Adrian
  32.  
  33.